Typenull / Normal Spell
AttributeSPELL
Card TextActivate 1 of these effects;• Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.• Shuffle into the Deck, 1 of yo...
Typenull / Normal Spell
AttributeSPELL
Card TextTribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur m...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextAt the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;• Change the attacking monster to De...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being de...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name a...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be ...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1300 / 1550
Card TextOnce per turn, at the end of the Battle Phase: Return this card from the field to t...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it i...
Typenull / Normal Trap
AttributeTRAP
Card TextReveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck, but negate its effects...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Sp...
Typenull / Normal Trap
AttributeTRAP
Card TextChoose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in fa...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the ty...
TypeDragon / Pendulum / Tuner / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1200 / 1800
Card TextIf this card is Normal or Special Summoned: You can add 1 face-up...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100
Card TextOnce per turn, during your Main Phase: You can toss a coin until the result is tails, and if y...
TypeDinosaur / Link / Effect Monster
AttributeDARK
ATK / DEF3000
Card Text2+ Dinosaur monsters, including a Level 6 or higher monsterIf this card is Special Summoned: You ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '