Card TypeEvent
ColorRed
Cost2
Subtype(s)Drum Kingdom
RarityCommon
Card Effect[Counter] Up to 1 of your Leader or Character cards gains +4000 power duri...
Card TypeEvent
ColorRed
Cost3
Subtype(s)Drum Kingdom
RarityUncommon
Card Effect[Main]/[Counter] Give up to 1 of your opponent's Characters 3000 power d...
Card TypeStage
ColorRed
Cost1
Subtype(s)Drum Kingdom
RarityCommon
Card Effect[Opponent's Turn] All of your [Drum Kingdom] type Characters gain +1000 po...
Card TypeCharacter
ColorGreen
Cost5
Power6000
AttributeSlash
Subtype(s)Minks,The Akazaya Nine
RarityUncommon
Card Effect[On Play] If your Leader has th...
Card TypeCharacter
ColorGreen
Cost3
Power4000
AttributeSlash
Subtype(s)Minks
RarityUncommon
Card Effect[When Attacking] Up to 1 of your opponent's rest...
Card TypeCharacter
ColorGreen
Cost3
Power4000
AttributeSlash
Subtype(s)Minks
RarityCommon
Card Effect[On Play] Up to 1 of your opponent's rested Charac...
Card TypeCharacter
ColorGreen
Cost2
Power3000
AttributeSlash
Subtype(s)Minks
RarityCommon
Card Effect[DON!! x1] [When Attacking] Up to 1 of your oppone...
Card TypeCharacter
ColorGreen
Cost5
Power6000
AttributeSlash
Subtype(s)Minks,The Akazaya Nine
RarityUncommon
Card Effect[On Play] If your opponent has ...
Card TypeCharacter
ColorGreen
Cost3
Power1000
AttributeWisdom
Subtype(s)Minks
RarityCommon
Card Effect[On Play] Set up to 1 of your [Minks] type Charac...
Card TypeCharacter
ColorGreen
Cost2
Power0
AttributeWisdom
Subtype(s)Minks
RarityUncommon
Card Effect[Activate:Main] You may rest this Character: If yo...
Card TypeCharacter
ColorGreen
Cost1
Power2000
AttributeSlash
Subtype(s)Minks
RarityCommon
Card Effect[On Play] If your Leader has the [Minks] type and ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '