Typenull / Normal Trap
AttributeTRAP
Card TextWhen a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhile this card and "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1700 / 1900
Card TextEach time a Spell Card is activated, place 1 Spell Counter on this card when th...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1900 / 1700
Card TextEach time a Spell Card is activated, place 1 Spell Counter on this card when tha...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1000 / 1500
Card TextYou can Tribute this card; Special Summon in Defense Position, a number of "Block Toke...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; p...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct a...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Neg...
Typenull / Normal Trap
AttributeTRAP
Level / Rank0
Card TextWhen an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Typenull / Normal Trap
AttributeTRAP
Level / Rank0
Card TextOnce per turn: You can shuffle 1 "lswarm" monster from your hand or face-up on your field into the Deck; add 1 ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '