TypeDragon / Effect Monster
AttributeDARK
Level / Rank1
Card TextWhen an opponent's monster declares a direct attack: You can Special Summon this card from your hand in At...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1600
Card TextIf only your opponent controls a monster, you can Special Summon this card (from your han...
TypeCyberse / Normal Monster
AttributeDARK
Level / Rank8
ATK / DEF2800 / 2600
Card TextAll data crushed by this network warrior's hammer is irretrievably compressed.
Typenull / Normal Trap
AttributeTRAP
Card TextTarget up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a mon...
Typenull / Normal Trap
AttributeTRAP
Card TextDeclare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank5
ATK / DEF1800 / 1600
Card TextAs long as this card remains face-up on the field, Spell Cards cannot be activated. ...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF3000
Card Text2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, whil...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF100 / 2000
Card TextNegate the effects of your opponent's Field Spell Cards. Your opponent cannot place cou...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100 / 100
Card Text(Quick Effect): You can discard this card to the GY, then target 1 card in your o...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF2300
Card Text2+ Effect Monsters
This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for ...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF2300
Card Text2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a car...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '