Typenull / Equip Spell
AttributeSPELL
Card TextActivate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per tur...
Typenull / Field Spell
AttributeSPELL
Card TextThe first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" mon...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your oppon...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that oppo...
TypePsychic / Link / Effect Monster
AttributeDARK
ATK / DEF1000
Card Text1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Su...
TypeCyberse / Link / Effect Monster
AttributeFIRE
ATK / DEF2300
Card Text2+ Cyberse monsters
During damage calculation, if this card attacks: You can inflict damage to you...
TypeRock / Ritual / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2000 / 3000
Card TextYou can Ritual Summon this card with a "Megalith" card. During the Main Phase...
TypeRock / Ritual / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF1500 / 2600
Card TextYou can Ritual Summon this card with a "Megalith" card. You can discard this ...
TypeRock / Ritual / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1000 / 2700
Card TextYou can Ritual Summon this card with a "Megalith" card. If this card is Ritua...
TypeRock / Ritual / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2500 / 1200
Card TextYou can Ritual Summon this card with a "Megalith" card. You can discard this ...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1600 / 800
Card TextAt the end of the Battle Phase: You can add 1 card from your GY to your hand, except...
TypeRock / Ritual / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1300 / 2600
Card TextYou can Ritual Summon this card with a "Megalith" card. If this card is Ritua...
TypeRock / Ritual / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1600 / 2500
Card TextYou can Ritual Summon this card with a "Megalith" card. If this card is Ritua...
TypeFiend / Tuner / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1200 / 1800
Card TextIf this card is in your hand: You can target 1 Synchro Monster you control or...
TypeCyberse / Ritual / Effect Monster
AttributeWATER
Level / Rank7
ATK / DEF2300 / 2000
Card TextYou can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritu...
TypeWarior / Union / Effect Monster
AttributeFIRE
Level / Rank1
ATK / DEF500 / 500
Card TextIf this card is Special Summoned: You can activate this effect; treat this card...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '