Typenull / Normal Trap
AttributeTRAP
Card TextAdd 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activ...
Typenull / Continuous Trap
AttributeTRAP
Card TextAll Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control;...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, atta...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monst...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the ...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opp...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damag...
Typenull / Equip Spell
AttributeSPELL
Card TextYou can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage f...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the s...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" p...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, ...
Typenull / Equip Spell
AttributeSPELL
Card TextThe equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it w...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, th...
Typenull / Normal Spell
AttributeSPELL
Card TextTribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special S...
Typenull / Normal Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your han...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of thi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '