TypeDragon / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1700
Card TextIf this card is Normal or Special Summoned: You can target 1 face-up monster you control; if...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 100
Card TextIf this card is Special Summoned from the GY: You can target 1 monster you control; it...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they cal...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but sh...
Typenull / Normal Trap
AttributeTRAP
Card TextBoth players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a car...
Typenull / Normal Trap
AttributeTRAP
Card TextAdd 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activ...
Typenull / Continuous Trap
AttributeTRAP
Card TextAll Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control;...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, atta...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monst...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the ...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opp...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damag...
Typenull / Equip Spell
AttributeSPELL
Card TextYou can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage f...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the s...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" p...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '