TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing ...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can appl...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects ...
TypePlant / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1200 / 1600
Card TextUnaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "H...
Typenull / Normal Trap
AttributeTRAP
Card TextDistribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you co...
Typenull / Normal Spell
AttributeSPELL
Card TextEach player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their D...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with d...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf this card is already face-up on the field:
• If a monster you control is destroyed by battle and sent to the GY: Speci...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negate...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from y...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you d...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, n...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summo...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change ...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank1
Card TextIf a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel G...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up...
TypeFiend / Fusion / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF4000 / 4000
Card Text3 Level 10 monsters
If this card is Special Summoned, or if another monster ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '