Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a monster effect on the field, except monsters that were Summoned this turn: Negate that activa...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand,...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monst...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF500 / 1100
Card TextIf this card is in your hand: You can reveal 1 Fusion Monster in your Extra Deck...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2800 / 2800
Card TextYou can reveal this card and 1 Spell/Trap in your hand; until the end of the nex...
TypeMachine / Link / Effect Monster
AttributeDARK
Card Text2+ Effect MonstersYou can also use 1 monster in your hand as material to Link Summon this card. You can only use...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your han...
Typenull / Normal Trap
AttributeTRAP
Card TextGive control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a fa...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF300 / 200
Card Text(Quick Effect): You can discard this card, then activate 1 of these effects;• The next b...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Power Patron" monster from your hand, face-up Extra Deck, or GY, then you can apply these effects in sequen...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextWhen your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names ...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2300 / 3000
Card TextYou can reveal this card in your hand; discard 1 card, and if you do, Special Summo...
TypeMachine / Tuner / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF0 / 3000
Card TextIf you have a Synchro Monster in your field or GY: You can Special Summon this...
TypeFiend / Effect Monster
AttributeWIND
Level / Rank8
ATK / DEF2000 / 2800
Card TextYou can banish this card from your hand or field; add 1 "Aleister" monster from your D...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '