Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent contro...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank1
ATK / DEF200 / 100
Card TextIf this card is Normal or Special Summoned: You can activate this effect; during ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, ...
TypePlant / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 800
Card TextIf only your opponent controls a monster, you can Special Summon this card (from your ...
Typenull / Field Spell
AttributeSPELL
Card TextIf you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only u...
TypeFiend / Tuner / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100 / 100
Card TextIf this card is Normal or Special Summoned: You can target 1 other face-up monst...
TypeFiend / Flip / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF1000 / 1000
Card TextFLIP: You can send 1 Spell/Trap from your Deck to the GY.
If this card is sent ...
TypeWarrior / Fusion / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2700 / 1600
Card Text2 Warrior monsters with different Attributes
Once per turn, when a card or...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank1
Card TextOnce per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this c...
TypeFairy / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1700 / 1200
Card TextIf you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Su...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this ca...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Su...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materia...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you c...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Specia...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '