Typenull / Normal Trap
AttributeTRAP
Card Text(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a Spell/Trap while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summon...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Normal Monster or "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.
• Fusion...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, th...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your h...
Typenull / Normal Spell
AttributeSPELL
Card TextYour opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 c...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately afte...
Typenull / Field Spell
AttributeSPELL
Card TextOnce per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" ...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Norm...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, O...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this car...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add t...
Typenull / Normal Spell
AttributeSPELL
Card TextPay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also d...
Typenull / Normal Spell
AttributeSPELL
Card TextActivate 1 of these effects;
• Add 1 "Catalyst Field" from your Deck to your hand.
• Add 1 "Burnout", and 1 "Chemicritter" ...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, e...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use ...
TypeFiend / Link / Effect Monster
AttributeDARK
ATK / DEF100
Card Text2 Effect Monsters
When another monster you control is targeted for an attack: You can change the atta...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from y...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '