TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2000
Card TextYou can discard 1 other Dinosaur monster; Special Summon this card from your hand. You ca...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF500 / 500
Card Text(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card...
Typenull / Field Spell
AttributeSPELL
Card TextYou can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal ...
TypeInsect / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1200 / 2000
Card TextIf an Insect monster(s) is Normal or Special Summoned to your field (except during th...
TypeDragon / Tuner / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF0 / 200
Card TextIf this card you control is used as Synchro Material, you can treat it as a non-T...
TypeInsect / Link / Effect Monster
AttributeEARTH
ATK / DEF3000
Card Text2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1...
TypeInsect / Link / Effect Monster
AttributeEARTH
ATK / DEF1000
Card Text2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use eac...
TypeInsect / Effect Monster
AttributeWIND
Level / Rank7
ATK / DEF2400 / 1800
Card TextDuring the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summon...
TypeFiend / Pendulum / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF500 / 500
Card Text
Pendulum Effect
Once per turn: You can target 1 card in your other Pendulum ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Bani...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can...
Typenull / Normal Trap
AttributeTRAP
Card TextReveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then yo...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '