Typenull / Normal Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whos...
TypeDragon / Xyz / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF500 / 500
Card Text2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only us...
TypeMachine / Link / Effect Monster
AttributeLIGHT
ATK / DEF1000
Card Text3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for it...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Eff...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck ...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field;...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Springans" monster: Choose 1 opponent's Main Monster Zone; if a monster is face-up in that zone, during thi...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that mons...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of the following effects.
• Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
• Wh...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lo...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose t...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declare...
Typenull / Field Spell
AttributeSPELL
Card TextWhen you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '