TypeInsect / Tuner / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF800 / 1000
Card TextIf this card is Special Summoned: You can Special Summon 1 "Moult Token" (Ins...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in you...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if yo...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1200 / 1800
Card TextWhen this card is Normal or Special Summoned: You can change its battle position. T...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1600 / 1600
Card TextIf a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by b...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that oppo...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1200 / 600
Card TextIf a "The Phantom Knights" monster(s) is Special Summoned to your field (except durin...
TypeMachine / Tuner / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF800 / 1200
Card TextIf you control a WIND monster: You can Special Summon this card from your han...
TypeWarior / Union / Effect Monster
AttributeFIRE
Level / Rank1
ATK / DEF500 / 500
Card TextIf this card is Special Summoned: You can activate this effect; treat this card...
TypeMachine / Link / Effect Monster
AttributeEARTH
Card Text1 "Superheavy Samurai" monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you ...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1000 / 1800
Card TextIf this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedr...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If y...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Mater...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '