Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, ad...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them.
TypeRock / Tuner / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF100 / 2100
Card TextIf you control a Rock monster, except "Adamancipator Researcher": You can Speci...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your...
Typenull / Field Spell
AttributeSPELL
Card TextAll Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" ...
TypeRock / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF0 / 2200
Card TextIf this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1...
TypeRock / Tuner / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1500 / 700
Card TextIf only your opponent controls a monster: You can Special Summon this card from...
TypeCyberse / Effect Monster
AttributeFIRE
Level / Rank2
ATK / DEF800 / 800
Card TextIf this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister"...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your han...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opp...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If ...
TypePsychic / Tuner / Effect Monster
AttributeWIND
Level / Rank6
ATK / DEF0 / 2400
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you control...
TypeWyrm / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1000 / 1600
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you control; send ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be u...
TypeWyrm / Xyz / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1000 / 2400
Card Text2+ Level 3 monsters
Once per turn: You can detach 1 material from this card, the...
TypePsychic / Tuner / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1600 / 600
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you contr...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '