Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDouble the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this ...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank9
ATK / DEF3000 / 2200
Card TextYou can banish 1 Equip Spell from your field or GY; Special Summon this card from yo...
Typenull / Equip Spell
AttributeSPELL
Card TextYou can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage f...
Typenull / Quick-Play Spell
AttributeSPELL
Card Text(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you c...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that op...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monste...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during ...
Typenull / Field Spell
AttributeSPELL
Card TextYour opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per t...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1700 / 1700
Card TextIf this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from yo...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextChoose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a c...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that...
Typenull / Normal Spell
AttributeSPELL
Card TextSend the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2450 / 2450
Card TextIf this card is in your hand or GY (Quick Effect): You can banish 8 cards from the t...
TypeFairy / Effect Xyz Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2500 / 1100
Card Text2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster yo...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opp...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '