Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your oppone...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF800 / 2000
Card TextOnce per turn, at the end of the Battle Phase: Return this card from the field to th...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1300 / 1550
Card TextOnce per turn, at the end of the Battle Phase: Return this card from the field to t...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100
Card TextOnce per turn, during your Main Phase: You can toss a coin until the result is tails, and if y...
TypeIllusion / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 900
Card TextIf this card battles a monster, neither can be destroyed by that battle. If this ca...
TypePyro / Effect Fusion Monster
AttributeFIRE
Level / Rank11
ATK / DEF3500 / 3100
Card Text"Gaia Blaze, the Force of the Sun" + 1 face-up monster you control
When your op...
TypeInsect / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2300 / 2000
Card TextIf your opponent controls a Level 6 or lower monster: You can Special Summon this ca...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 A...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different n...
TypeCyberse / Effect Link Monster
AttributeFIRE
ATK / DEF1500
Card Text2 Effect Monsters
If this card is Special Summoned to a zone a Link Monster points to: You can targe...
TypeAqua / Effect Monster
AttributeFIRE
Level / Rank2
ATK / DEF500 / 500
Card TextIf this card is in your hand: You can target 1 "Tistina" monster you control, except "Ret...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect w...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Tistina" monster from your hand or GY in Defense Position, but return it to the hand during the End P...
Typenull / Normal Trap
AttributeTRAP
Card TextIf "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do,...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '