Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opp...
Typenull / Quick-Play Spell
AttributeSPELL
Card Text(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Resc...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opp...
TypeDragon / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2600 / 2000
Card TextIf this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dr...
TypeBeast-Warrior / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF2600 / 2200
Card TextIf you control a FIRE monster, you can Special Summon this card (from your han...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF3000 / 2500
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while ...
TypeDragon / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1000 / 200
Card TextYou can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster...
Typenull / Normal Trap
AttributeSPELL
Card TextSpecial Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their ef...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if y...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beas...
TypePyro / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF800 / 200
Card TextWhen this card is Normal Summoned: You can send cards from the top of your opponent's Dec...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire K...
TypeBeast-Warrior / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF2600 / 2700
Card TextYou can Normal Summon this card without Tributing, but its original ATK become...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's h...
TypeSpellcaster / Effect Monster
AttributeWIND
Level / Rank1
Card TextIf a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick...
TypeWinged Beast / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF700 / 1700
Card TextIf a face-up "Fire King" monster you control is destroyed by a card effect (exce...
Typenull / Normal Spell
AttributeSPELL
Card TextSpecial Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this tu...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '