TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1200 / 800
Card TextIf you activate a Trap Card (except during the Damage Step): You can Special Summ...
TypeSpellcaster / Effect Link Monster
AttributeFIRE
ATK / DEF1500
Card Text2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monsters it poi...
TypeDragon / Effect Pendulum Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1200
Card Text
Pendulum Effect
Once per turn, if you control no monsters: You can place 1...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2900 / 2900
Card TextIf you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can ...
Typenull / Continuous Trap
AttributeTRAP
Card TextThe activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates ...
Typenull / Field Spell
AttributeSPELL
Card TextWhile any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Syn...
TypeFiend / Effect Pendulum Monster
AttributeDARK
Level / Rank7
Card Text
Pendulum Effect
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you ha...
TypeMachine / Effect Monster
AttributeFIRE
Level / Rank9
ATK / DEF3000 / 3000
Card TextYou can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if yo...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster you control; for the rest of this turn, t...
Typenull / Quick-Play Spell
AttributeSPELL
Card Text(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense P...
TypeMachine / Effect Tuner Monster
AttributeDARK
Level / Rank2
ATK / DEF700 / 100
Card TextIf a monster(s) is Special Summoned from your GY (except during the Damage Step)...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand....
TypeSpellcaster / Effect Link Monster
AttributeDARK
ATK / DEF2100
Card Text2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergei...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '