RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeColorless
Ability
Resonant Evolution Once during your turn, when you play a Pokém...
RarityRare
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Ponyta
TypeFire
Fire
Combustion (30)
Fire,Colorless
Ring of Fire (50) Your oppon...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeMetal
Colorless
Magnetic Catch Shuffle up to 3 Metal Energy cards from your...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeWater
Colorless
Spacing Out Flip a coin. If heads, heal 10 damage from this...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Teleportation Burst (10) Switch this Pokémon with 1 of your ...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeGrass
Cheerful Charge You can use this attack only if you go second, and o...
RarityUncommon
Card TypePokémon
Hit Points110 HP
FormStage 1 - Evolves from Glameow
TypeColorless
Colorless
Body Slam (30) Flip a coin. If heads, your oppon...
RarityHolo Rare
Card TypePokémon
Hit Points140 HP
FormStage 1 - Evolves from Scyther
TypeFighting
Colorless,Colorless
Timber Cleave Flip 2 coins. If both o...
RarityHolo Rare
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeColorless
Ability
Miracle Body Prevent all damage done to this Pokémon by att...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Hoothoot
TypeColorless
Colorless,Colorless
Silent Wing (50) Your opponent reveal...
RarityCommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeWater
Colorless
Borne Ashore Put a Basic Pokémon from either player's disc...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '