RarityUncommon
Hit Points110 HP
Grass,Colorless
Spiral Rush (60+) Flip a coin until you get tails. This attack does 30 more damage for each heads.
W...
RarityUncommon
Hit Points130 HP
Grass,Colorless
Hazardous Greed (20) If there are 3 or fewer cards in your deck, this attack also does 120 damage to 2 of y...
RarityCommon
Hit Points80 HP
Lightning
Crushing Pulse Your opponent reveals their hand. Discard all Item cards and Pokemon Tool cards you find there.
L...
RarityUncommon
Hit Points120 HP
Lightning,Colorless
C.O.D.E.: Protect (40) During your opponent's next turn, prevent all damage done to each of your Future...
RarityCommon
Hit Points110 HP
Lightning,Colorless
Paralyzing Crackle (50) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed, and disca...
RarityUncommon
Hit Points170 HP
Lightning,Colorless,Colorless
Mighty Magnetism (80) Your opponent's Active Pokemon is now Confused. During your opponent's ...
RarityUncommon
Hit Points130 HP
Metal
Strike It Rich (30+) If this Pokemon evolved from Gimmighoul during this turn, this attack does 90 more damage.
Co...
RarityCommon
Hit Points130 HP
Metal,Colorless
Spinning Attack (50)
Metal,Colorless,Colorless
Double Impact (100x) Flip 2 coins. This attack does 100 da...
RarityRare
Hit Points130 HP
Metal,Colorless
Deleting Slash (40+) If your opponent has 3 or more Benched Pokemon, this attack does 80 more damage.
Metal,...
RarityUncommon
Hit Points130 HP
Metal,Colorless
Raging Hammer (60+) This attack does 10 more damage for each damage counter on this Pokemon.
Weaknes...
RarityCommon
Hit Points110 HP
Metal,Colorless
Steel Wing (50) During your opponent's next turn, this Pokemon takes 30 less damage from attacks (after apply...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '