RarityDouble Rare
Hit Points210 HP
Psychic,Psychic,Colorless
Eon Blade (200) During your next turn, this Pokemon can't attack.
Weakness
Darkness ×2
...
RarityUncommon
Hit Points120 HP
Water
Humming Charge Search your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. ...
RarityCommon
Hit Points90 HP
Water
Call Sign Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Water
Ice B...
RarityCommon
Hit Points110 HP
Water
Wave Splash (30)
Water,Colorless
Aqua Dive This attack does 50 damage to 1 of your opponent's Pokemon. (Don't appl...
RarityUncommon
Hit Points170 HP
Water
Frigid Fangs (60) During your opponent's next turn, Pokemon that have 2 or fewer Energy attached can't attack. (This ...
RarityUncommon
Hit Points110 HP
Water,Colorless
Big Bite (50) During your opponent's next turn, the Defending Pokemon can't retreat.
Weakness
Lightn...
RarityIllustration Rare
Hit Points110 HP
Water,Colorless
Big Bite (50) During your opponent's next turn, the Defending Pokemon can't retreat.
Weakne...
RarityDouble Rare
Hit Points270 HP
Water,Colorless,Colorless
Hypno Splash (160) Your opponent's Active Pokemon is now Asleep.
Weakness
Lightning ×2
...
RarityUncommon
Hit Points100 HP
Water,Water,Colorless
Gusting Collision (200-) This attack does 50 less damage for each Retreat Cost.
Weakness
Light...
RarityCommon
Hit Points50 HP
Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Unknown,Colorless,Color...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '