RarityUncommon
Hit Points80 HP
Colorless
Familial March Search your deck for up to 2 in any combination of Maushold and Maushold ex and put them onto your...
RarityCommon
Hit Points70 HP
Colorless
Full Heart Attach up to 2 Basic Psychic Energy cards from your hand to your Pokemon in any way you like.
Psychic...
RarityCommon
Hit Points120 HP
Colorless
Now You're in My Power Until the end of your next turn, the Defending Pokemon's Weakness is now Colorless. (The am...
RarityRare
Hit Points70 HP
Colorless
Triple Draw Draw 3 cards.
Grass
Counterturn (40+) If there are 3 or fewer cards in your deck, this attack does 20...
RarityCommon
Hit Points110 HP
Colorless
Double Draw Draw 2 cards.
Psychic,Colorless,Colorless
Psy Bolt (60) Flip a coin. If heads, your opponent's Act...
RarityRare
Hit Points120 HP
Colorless
Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon...
RarityCommon
Hit Points60 HP
Colorless
Call for Family Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
...
RarityCommon
Hit Points90 HP
Colorless
Screech During your next turn, the Defending Pokemon takes 50 more damage from attacks (after applying Weakness and...
RarityUncommon
Hit Points120 HP
Colorless
Evo-Powder For each of your Benched Pokemon, search your deck for a card that evolves from that Pokemon and put ...
RarityCommon
Hit Points90 HP
Colorless
Fury Cutter (10+) Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this...
RarityUncommon
Hit Points90 HP
Colorless,Colorless
Melting Sweetness (50) During your opponent's next turn, the Defending Pokemon can't attack.
Grass,Fi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '