TypePlant / Tuner / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF800 / 1700
Card TextYou can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to y...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 1800
Card TextWhen this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from yo...
TypeMachine / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF300 / 1800
Card TextIf this card is sent from the hand or Deck to the GY: You can target 1 "Springans" mo...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1600 / 900
Card TextWhen this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF300 / 900
Card TextIf the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you...
TypeBeast / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF1000 / 2100
Card TextYou can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least ...
TypeFairy / Tuner / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF500 / 300
Card TextIf this card is Normal or Special Summoned: You can send 1 Fairy monster from y...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennom...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Repti...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextReveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the numb...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDestroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on ...
Typenull / Normal Spell
AttributeSPELL
Card TextShuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can onl...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently ...
Typenull / Normal Spell
AttributeSPELL
Card TextActivate only if all monsters in your GY are Reptile-Type. Select 1 non-Tuner monster in your GY. Special Summon it. Destro...
TypeReptile / Xyz / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF2300 / 2000
Card Text2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card...
TypeDragon / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF2850
Card Text1 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Mon...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '