TypeBeast / Normal Monster
AttributeEARTH
Level / Rank2
ATK / DEF0 / 2100
Card TextRabby's up on that favorite stump again, looking all around the forest at all the fluffy...
Typenull / Normal Trap
AttributeTRAP
Card TextDetach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls;...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF100 / 300
Card TextIf your opponent Normal or Special Summons a monster(s) (except during the Damage Step)...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF200 / 200
Card TextIf your opponent Normal or Special Summons a monster(s) (except during the Damage Step)...
TypeCyberse / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1200 / 2000
Card TextIf this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" mo...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF2600
Card Text2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from y...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 1000
Card Text(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is...
Typenull / Continuous Spell
AttributeSPELL
Card TextThe first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can...
TypeCyberse / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF600 / 2100
Card TextIf a monster(s) you control would be destroyed by card effect, you can banish this c...
TypeDragon / Tuner / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF0 / 2500
Card TextDuring your opponent's turn, when either player takes battle damage: You can Sp...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Mag...
TypeMachine / Tuner / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF500 / 800
Card TextIf this card is in your hand or GY: You can target 1 face-up Spell/Trap your ...
Typenull / Field Spell
AttributeSPELL
Card Text(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on ...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank9
ATK / DEF2800
Card TextIf you control no face-up cards, you can Normal Summon this card without Tributing, but it...
TypeFairy / Link / Effect Monster
AttributeEARTH
ATK / DEF1500
Card Text2 monsters
You cannot Link Summon this card unless you have at least 3 more cards in your Extra Dec...
Typenull / Normal Spell
AttributeSPELL
Card TextApply this effect depending on the number of different original Attributes of the Link Monsters on the field.
• 1: All Link...
TypeCyberse / Xyz / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF2300 / 1500
Card Text2 Level 4 monsters
If a monster(s) you control would be destroyed by card eff...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '