Typenull / Normal Trap
AttributeTRAP
Card TextBanish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of card...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusio...
Typenull / Normal Spell
AttributeSPELL
Card Text(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attribute...
Typenull / Normal Spell
AttributeSPELL
Card TextIf "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at th...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. I...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 800
Card TextThis card's name becomes "Cyber Dragon" while on the field or in the GY. When this c...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the F...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from ...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn: You can activate 1 of these effects;
• Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or ...
Typenull / Field Spell
AttributeSPELL
Card Text"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card eff...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cy...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '