TypeWinged Beast / Effect Monster
AttributeWIND
Level / Rank1
ATK / DEF200
Card TextIf this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer ...
Typenull / Normal Spell
AttributeSPELL
Card TextTake 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon ...
Typenull / Equip Spell
AttributeSPELL
Card TextActivate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip...
RarityPromo
Hit Points150 HP
Psychic
Mach Turn (60) You may switch this Pokémon with 1 of your Benched Pokémon.
Colorless,Psychic,Psychic
Diving Swipe (1...
RarityPromo
Card TypePokémon
Hit Points310 HP
FormVMAX - Evolves from Pikachu V
TypeLightning
Lightning,Lightning,Lightning
G-Max Volt Tackle (120+) You may...
RarityPromo
Card TypePokémon
Hit Points150 HP
FormStage 2,Prime - Evolves from Drakloak
TypePsychic
Psychic
Mach Turn (60) You may switch this Pokémon with ...
Typenull / Normal Trap
AttributeTRAP
Card TextDuring damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top o...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDouble the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this ...
TypeDragon / Union / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1500
Card TextOnce per turn, you can either: Target 1 face-up monster you control; equip this card...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your fiel...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same nam...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF3300 / 2600
Card TextYou can Special Summon this card (from your hand) to your opponent's field in Atta...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2450 / 2450
Card TextIf this card is in your hand or GY (Quick Effect): You can banish 8 cards from the t...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF650 / 600
Card TextYou can pay 3000 Life Points to send 1 monster from your Extra Deck to the GY.
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as materia...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '