TypeFiend / Xyz / Effect Monster
AttributeLIGHT
Level / Rank12
Card Text5 Level 12 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; destroy...
TypeMachine / Xyz / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF1000 / 100
Card Text3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Ste...
TypeMachine / Xyz / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF1000 / 100
Card Text3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Ste...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF300
Card TextIf a Cyberse monster you control would be used as Link Material for a "Code Talker" monster,...
TypeFiend / Link / Effect Monster
AttributeDARK
ATK / DEF2200
Card Text2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target ...
TypeFiend / Link / Effect Monster
AttributeDARK
ATK / DEF2200
Card Text2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target ...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank3
Card TextWhen you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), t...
TypeDragon / Synchro / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 2000
Card Text1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phas...
TypeSpellcaster / Link / Effect Monster
AttributeFIRE
ATK / DEF1850
Card Text2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" ca...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the ...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF2000 / 1200
Card TextCannot attack directly. If this card is banished: You can Special Summon this card...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy ...
TypeDinosaur / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 500
Card TextIf this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster fro...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '