TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank6
ATK / DEF1200 / 3000
Card TextAt the start of the Damage Step, if your Normal Monster battles an opponent's m...
TypeAqua / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF200 / 300
Card TextIf you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). ...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1100 / 1900
Card TextOnce per turn, during your Main Phase: You can return this face-up card to the hand. D...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2000
Card TextYou can discard 1 other Dinosaur monster; Special Summon this card from your hand. You ca...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for ev...
Typenull / Field Spell
AttributeSPELL
Card TextWhen your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
TypeDragon / Tuner / Effect Monster
AttributeLIGHT
Level / Rank1
Card TextCannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This c...
TypeInsect / Link / Effect Monster
AttributeEARTH
ATK / DEF3000
Card Text2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those...
TypeMachine / Xyz / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF2000
Card Text2+ Level 1 monsters
When you Ritual Summon, you can detach a material(s) from this c...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion...
TypeDragon / Effect Monster
AttributeWIND
Level / Rank5
ATK / DEF2400 / 1700
Card TextThis card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can ...
TypeCyberse / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1500 / 1000
Card TextOnce per turn, when your Cyberse monster declares an attack: You can discard 1 monst...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2500 / 2000
Card TextThis card's name becomes "Fallen of Albaz" while on the field or in the GY. If this c...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '