RarityUncommon
Card TypePokémon
Hit Points80 HP
StageStage 1
FormStage 1 - Evolves from Blipbug
TypeGrass
Grass,Colorless
Barrier Attack (30) During your op...
RarityUncommon
Card TypePokémon
Hit Points80 HP
StageStage 1
FormStage 1 - Evolves from Seedot
TypeGrass
Grass
Push Down (30) You may have your opponent swi...
RarityRare
Card TypePokémon
Hit Points70 HP
StageBasic
FormBasic - Evolves from null
TypePsychic
Ability
Flower Selecting Once during your turn, if this Pokémon ...
RarityCommon
Card TypePokémon
Hit Points80 HP
StageBasic
FormBasic - Evolves from null
TypeWater
Water
Corkscrew Punch (10)
Water,Water,Colorless
Icicle...
RarityUncommon
Card TypePokémon
Hit Points120 HP
StageStage 1
FormStage 1 - Evolves from Roselia
TypeGrass
Grass
Poisonous Whip (30) Your opponent's Active ...
RarityCommon
Card TypePokémon
Hit Points70 HP
StageBasic
FormBasic - Evolves from null
TypeGrass
Grass
Soothing Scent Your opponent's Active Pokémon is now...
RarityCommon
Card TypePokémon
Hit Points70 HP
StageBasic
FormBasic - Evolves from null
TypeWater
Colorless
Matching Look Each player reveals the top 2 card...
RarityRadiant Rare
Card TypePokémon
Hit Points150 HP
StageBasic
FormBasic,Radiant - Evolves from null
TypeDarkness
Ability
Poison Peak During Pokémon Checkup, pu...
RarityCommon
Card TypePokémon
Hit Points60 HP
StageBasic
FormBasic - Evolves from null
TypeColorless
Colorless
Branch Calculation Look at the top 4 cards o...
RarityCommon
Card TypePokémon
Hit Points60 HP
StageBasic
FormBasic - Evolves from null
TypeWater
Water
Splashing Dodge (10) Flip a coin. If heads, during yo...
RarityHolo Rare
Card TypePokémon
Hit Points130 HP
StageStage 2
FormStage 2 - Evolves from Silcoon
TypeGrass
Ability
Stoked Straw Once during your turn, you may d...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '