TypeWinged Beast / Effect Monster
AttributeWATER
Level / Rank10
ATK / DEF2900 / 800
Card TextOnce per turn, while you control this Tribute Summoned card: You can conduct u...
TypeRock / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF3000 / 3000
Card TextDuring your Main Phase: You can activate this effect; this card in your hand becomes r...
TypeBeast / Effect Monster
AttributeFIRE
Level / Rank2
ATK / DEF900 / 2000
Card TextDuring the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or f...
TypeSpellcaster / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1200 / 1200
Card TextIf all monsters you control are "Windwitch" monsters (min. 1): You can Special S...
TypeReptile / Effect Monster
AttributeWATER
Level / Rank2
Card TextYou can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster y...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card wi...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF900 / 300
Card TextIf you control no cards, you can Special Summon this card (from your hand). A "Utopia...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Sync...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in ...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of the following effects.
• Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
• Wh...
TypeSpellcaster / Pendulum / Effect Monster
AttributeLIGHT
Level / Rank5
ATK / DEF1800
Card Text
Pendulum Effect
If you have no cards in your Extra Deck except "Anchamoufr...
TypeDragon / Tuner / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF0 / 200
Card TextIf this card you control is used as Synchro Material, you can treat it as a non-T...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 1000
Card TextYou can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Dec...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
TypeFish / Link / Effect Monster
AttributeWATER
ATK / DEF1500
Card Text2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link ...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters...
Typenull / Field Spell
AttributeSPELL
Card TextAt the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish the...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '