TypePsychic / Pendulum / Effect Monster
AttributeFIRE
Level / Rank9
ATK / DEF2900 / 1900
Card Text
Pendulum Effect:
If a monster(s) you control is destroyed by a card effe...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF1200 / 2200
Card TextIf you have no cards in your GY (Quick Effect): You can send this card from your...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If t...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whos...
TypeCyberse / Link / Effect Monster
AttributeEARTH
ATK / DEF1800
Card Text2 Normal Monsters
This card gains these effects based on the number of monsters co-linked to this...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Norm...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2300 / 3000
Card TextOnce per turn: You can change this card to face-down Defense Position. You can only us...
TypeAqua / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF500
Card TextIf you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can ...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1450 / 1450
Card TextIf this card is Normal or Special Summoned: You can take 1 Machine monster whose AT...
TypeMachine / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1850 / 1850
Card TextIf you control a Machine monster whose ATK equals its own DEF: You can Special Summ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.
TypeAqua / Xyz / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF2200 / 300
Card Text2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in s...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '