Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, a...
Typenull / Normal Trap
AttributeTRAP
Card TextThe activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defe...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special S...
Typenull / Continuous Trap
AttributeTRAP
Card TextOnce per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can...
TypeBeast / Link / Effect Monster
AttributeFIRE
ATK / DEF1700
Card Text2 "Tri-Brigade" monsters
You can discard 2 cards, then target 1 of your banished Level 4 or lower Be...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your h...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from y...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only a...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that lists "St...
Typenull / Normal Trap
AttributeTRAP
Card TextSet 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate ...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF300 / 900
Card TextIf the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF4600 / 4100
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing...
TypeCyberse / Link / Effect Monster
AttributeDARK
ATK / DEF500
Card Text1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" fro...
TypeCyberse / Effect Monster
AttributeFIRE
Level / Rank1
Card TextYou can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, the...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP ar...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '