TypeCyberse / Effect Link Monster
AttributeDARK
ATK / DEF800
Card Text1 non-Link "S-Force" monster
Each of your opponent's monsters in the same column as one of your "S-Fo...
TypeMachine / Effect Tuner Monster
AttributeEARTH
Level / Rank2
ATK / DEF800 / 1200
Card TextIf you have no Spells/Traps in your GY: You can discard this card; add 1 "Supe...
TypeMachine / Effect Pendulum Monster
AttributeEARTH
Level / Rank8
ATK / DEF1000 / 3500
Card Text
Pendulum Effect
If you control a "Superheavy Samurai" monster: You can ad...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster you control; for the rest of this turn, t...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextApply these effects, in sequence, based on the number of face-up "Solfachord" Pendulum Monsters with different names in...
TypeFairy / Spirit Monster
AttributeLIGHT
Level / Rank4
ATK / DEF400 / 900
Card TextCannot be Special Summoned. Once per turn, during the End Phase, if this card was Norma...
TypeDragon / Effect Tuner Monster
AttributeLIGHT
Level / Rank2
ATK / DEF100 / 1100
Card TextIf a face-up non-Effect Monster is on the field: You can Special Summon this ca...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100 / 100
Card TextIf this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck ...
Typenull / Normal Spell
AttributeSPELL
Card TextIf your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters ...
TypeSpellcaster / Effect Pendulum Monster
AttributeLIGHT
Level / Rank1
ATK / DEF200 / 700
Card Text
Pendulum Effect
During your Main Phase: You can add 1 face-up "Pendulum...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextThe next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect....
Typenull / Field Spell
AttributeSPELL
Card TextIf your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You...
TypeCyberse / Effect Link Monster
AttributeDARK
ATK / DEF2300
Card Text2+ Effect Monsters
Your opponent cannot target Link-4 or higher monsters you control with card effec...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; if that monster's ATK, DEF, or Level is higher than its original value, it becom...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in y...
Typenull / Equip Spell
AttributeSPELL
Card TextThe equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance -...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '