Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by batt...
TypePsychic / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF1800 / 1600
Card TextIf your LP are lower than your opponent's: You can Special Summon this card from yo...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; retur...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Sp...
TypeCyberse / Effect Monster
AttributeWIND
Level / Rank9
ATK / DEF2800 / 1000
Card TextLinked monsters you control can make up to 2 attacks on monsters during each Battle ...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF2000 / 1300
Card TextIf this card is sent to the GY as material for the Link Summon of a Cyberse monster:...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using mon...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF700 / 700
Card TextIf a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from...
TypeWarrior / Effect Fusion Monster
AttributeLIGHT
Level / Rank4
Card Text2 "Dual Avatar" monsters
This card gains the following effect(s), based on the original names of ...
TypeFairy / Effect Pendulum Monster
AttributeLIGHT
Level / Rank1
ATK / DEF0 / 1500
Card Text
Pendulum Effect
Once per turn, during your Main Phase: You can place 1 "Nemler...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if ...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters l...
TypeCyberse / Effect Tuner Ritual Monster
AttributeDARK
Level / Rank1
Card TextYou can Ritual Summon this card with "Cynet Ritual". You can only use each of the following ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones lin...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '