Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your han...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF500 / 500
Card TextIf this card is destroyed by a card effect and sent to the Graveyard: Special Summon...
Typenull / Field Spell
AttributeSPELL
Card TextAll monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Spec...
TypePlant / Effect Monster
AttributeDARK
Level / Rank6
Card TextYou can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantat...
TypePsychic / Effect Monster
AttributeLIGHT
Level / Rank3
Card TextYou can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcan...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opp...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Vanquish Soul" monster you control; Special Summon up to 2 "Vanquish Soul" monsters from your hand, with different ...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank5
Card TextYou can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impca...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF2000 / 1200
Card TextCannot attack directly. If this card is banished: You can Special Summon this card...
TypeDinosaur / Normal Monster
AttributeWATER
Level / Rank6
ATK / DEF2600 / 1700
Card TextThis monster's metabolism enables it to endure long periods of cold, harnessing th...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beas...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all S...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '