Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activatio...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF500 / 500
Card TextIf this card is destroyed by a card effect and sent to the Graveyard: Special Summon...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to ...
RarityUncommon
Hit Points90 HP
Colorless,Colorless
Confront (40)
Colorless,Colorless,Colorless
Sharp Claws (60+) Flip a coin. If heads, this attack does...
RarityCommon
Hit Points50 HP
Lightning
Thunder Wave (10) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness
Fighting ×2...
RarityCommon
Hit Points110 HP
Grass
Leaf Drain (20) Heal 20 damage from this Pokemon.
Colorless,Grass,Grass
Tropic Breeze (130) Move all Energy from this...
RarityUncommon
Hit Points150 HP
Fire
Clutch (50) During your opponent's next turn, the Defending Pokemon can't retreat.
Fire
Fiery Breeze (70+) If this P...
RarityCommon
Hit Points50 HP
Grass
Bind Down (10) 10 damage. During your opponent’s next turn, the Defending Pokemon can’t retreat.
Weakness
Fighting...
RarityRare
Hit Points110 HP
Ability
Assault Hunt Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may switch in 1 of your o...
RarityCommon
Hit Points50 HP
Colorless,Colorless
Ball Roll (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads.
...
RarityCommon
Hit Points60 HP
Colorless
Send Back (10) Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon....
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '