Card TypeLeader
Life5
ColorBlue
Power5000
AttributeWisdom
Subtype(s)East Blue
RarityLeader
Card EffectWhen your deck is reduced to 0, you win the game ...
TypeZombie / Effect Monster
AttributeFIRE
Level / Rank6
Card TextDuring your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Mo...
TypeBeast-Warrior / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1700 / 1900
Card TextIf you control no monsters in your Main Monster Zone: You can Special Summon ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1200 / 2000
Card TextIf this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap f...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a ...
TypeDinosaur / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF3500 / 3200
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by...
TypeWyrm / Effect Monster
AttributeEARTH
Level / Rank9
ATK / DEF2500 / 2300
Card TextIf this card is in your hand: You can destroy 2 other monsters in your hand and/or fac...
TypeDinosaur / Effect Monster
AttributeFIRE
Level / Rank12
ATK / DEF3500 / 700
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your...
TypeDinosaur / Effect Xyz Monster
AttributeWIND
Level / Rank6
ATK / DEF3000 / 2300
Card Text2 Level 6 monsters
While this card has no materials, if it battles a monster, a...
Typenull / Continuous Trap
AttributeTRAP
Card TextEach player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must ...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or fie...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or fie...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '