TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
Card TextWhen an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase...
TypeSpellcaster / Effect Pendulum Monster
AttributeLIGHT
Level / Rank1
ATK / DEF100 / 200
Card Text
Pendulum Effect
Once per turn, when an opponent's monster declares an a...
TypeFiend / Effect Pendulum Monster
AttributeDARK
Level / Rank8
ATK / DEF300 / 3000
Card Text
Pendulum Effect
Once per turn, at the start of the Battle Phase: You can add ...
TypeDragon / Effect Xyz Pendulum Monster
AttributeDARK
Level / Rank7
ATK / DEF3000 / 2500
Card Text
Pendulum Effect
During your Main Phase: You can Special Summon this car...
TypeFiend / Effect Xyz Monster
AttributeDARK
Level / Rank2
ATK / DEF1300
Card Text2 Level 2 DARK monsters
During either player's turn, when an effect of an opponent's mons...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF2100 / 1800
Card TextYou can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the r...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this ca...
TypeWarrior / Effect Synchro Monster
AttributeEARTH
Level / Rank7
ATK / DEF2300 / 2000
Card TextJunk Synchron + 1 or more non-Tuner monsters
Once per turn you can remove 1...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank2
Card TextWhen this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your fi...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are low...
TypeInsect / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1000 / 2400
Card TextYou can pay 1000 LP; Special Summon this card from your hand in Defense Position, but...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1300
Card TextIf this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF2000
Card TextIf only your opponent controls a monster, you can Special Summon this card (from your hand)....
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '