Typenull / Continuous Trap
AttributeTRAP
Card TextNeither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Sync...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; at...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF1500 / 1200
Card TextIf you control an "Adventurer Token": You can Special Summon this card from you...
TypeReptile / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF2000 / 800
Card TextMonsters your opponent controls lose 300 ATK/DEF. You can only use each of the follow...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventu...
TypeWarrior / Effect Xyz Monster
AttributeLIGHT
Level / Rank4
ATK / DEF550 / 2600
Card Text2 or more Level 4 monsters
Once per Chain, during either player's turn: You can ...
TypeThunder / Effect Monster
AttributeFIRE
Level / Rank2
ATK / DEF1000 / 1900
Card TextIf you control a Level / Link 2 monster , you can Special Summon this card (from you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fu...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF500 / 400
Card TextIf this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from you...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 300
Card TextIf this card would be used for the Link Summon of a "Borrel" monster, you can treat t...
Typenull / Continuous Trap
AttributeTRAP
Card TextNon-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the foll...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '