TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1200 / 1100
Card TextWhile you control a "Blue-Eyes" monster, you choose the attack targets for your ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF0 / 2000
Card Text(Quick Effect): You can send this card from your hand or field to the GY and discard 1 ca...
TypeDragon / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF1400 / 2400
Card TextIf this card is Normal or Special Summoned: You can target up to 2 other cards on th...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF0 / 400
Card TextIf your opponent Normal or Special Summons a monster(s) (except during the Damage Step), ...
TypeDinosaur / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1500
Card TextIf this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank9
ATK / DEF2500 / 2500
Card TextYou can target 1 WATER monster you control; equip this card from your hand or field to...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand o...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): ...
TypeFairy / Effect Fusion Monster
AttributeLIGHT
Level / Rank3
ATK / DEF0 / 2000
Card Text2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the acti...
TypeBeast / Effect Fusion Monster
AttributeDARK
Level / Rank5
ATK / DEF2000
Card Text2 "Runick" monsters
When an attack is declared involving this card in the Extra Monst...
TypeMachine / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1850 / 1500
Card TextWhile "Umi" is not on the field, this card gains 700 ATK, also it cannot attack dir...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2300 / 1500
Card TextYou can Set this card from your hand to your Spell & Trap Zone as a Spell. Once...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf you control a "Libromancer" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up ...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You ca...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF800 / 800
Card TextYou can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand....
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1500 / 1600
Card TextIf this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, d...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '