TypeWarrior / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1500 / 2100
Card TextYou can Special Summon this card (from your hand) to your Main Monster Zone, adjacen...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF0 / 2000
Card TextYou can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF700 / 2000
Card TextYou can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Sp...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF800 / 1800
Card TextIf this card is in your hand or GY: You can target 1 "Amazoness" card you control, e...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF0 / 1700
Card TextYou can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
Card Text(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2000 / 2500
Card TextYou can reveal 1 Ritual Monster in your hand: Special Summon this card from your ha...
TypeCyberse / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1800 / 1800
Card TextYou can reveal 1 Ritual Monster in your hand: Special Summon this card from your han...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1100
Card TextYou can send 1 Normal Trap from your hand or that's Set on your field to the GY; Speci...
TypeRock / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF500 / 500
Card Text(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or ...
TypeRock / Effect Monster
AttributeWATER
Level / Rank2
ATK / DEF500 / 1600
Card TextYou can discard this card; you can Normal Summon 1 EARTH or WATER monster during your M...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1500
Card Text(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; ...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank4
ATK / DEF1500 / 1500
Card TextYou can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same or...
TypeDragon / Effect Monster
AttributeWIND
Level / Rank7
ATK / DEF2000 / 2500
Card TextIf this card is in your GY: You can send 1 Level 5 or higher monster from your hand t...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank7
ATK / DEF1400 / 2500
Card TextYou can only use each of the following effects of "Therion "Reaper" Fum" once per turn...
TypeInsect / Effect Monster
AttributeDARK
Level / Rank1
Card TextDuring damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effe...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF600 / 2100
Card TextYou can reveal 1 Ritual Monster in your hand: Special Summon this card from your...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '