Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set ...
Typenull / Normal Spell
AttributeSPELL
Card TextYour opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster ...
Typenull / Normal Spell
AttributeSPELL
Card TextYour opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster ...
Typenull / Normal Spell
AttributeSPELL
Card TextYour opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is pi...
TypeDivine-Beast / Effect Monster
AttributeDIVINE
Level / Rank10
Card TextCannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, a...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, a...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, a...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Mater...
Typenull / Quick-Play Spell
AttributeSPELL
Level / Rank1
Card TextDuring the End Phase of the turn this card was activated, add "Spellbook" Spells from your Deck to your h...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Mater...
Typenull / Continuous Trap
AttributeTRAP
Card TextDuring the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Mater...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whos...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '