Typenull / Normal Spell
AttributeSPELL
Level / Rank1
Card TextDuring the End Phase of the turn this card was activated, add “Spellbook” Spell Cards from your Deck to your ...
Typenull / Quick-Play Spell
AttributeSPELL
Level / Rank1
Card TextDuring the End Phase of the turn this card was activated, add “Spellbook” Spell Cards from your Deck to y...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whos...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whos...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negat...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Typenull / Normal Trap
AttributeTRAP
Card TextDeclare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Specia...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Typenull / Normal Trap
AttributeTRAP
Card TextDeclare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Specia...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 ...
TypeAqua / Effect Fusion Monster
AttributeWATER
Level / Rank10
ATK / DEF3000 / 3000
Card Text1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished...
TypeDragon / Effect Synchro Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2100 / 3000
Card Text1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Sum...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing materials from your field or GY. You can only...
TypeDragon / Effect Synchro Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2100 / 3000
Card Text1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Sum...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing materials from your field or GY. You can only...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '