Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Memento...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Comb...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1500
Card TextIf this card is Normal or Special Summoned: You can discard 1 "Memento" card, then t...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF1350 / 1600
Card TextIf you do not control any face-up monsters, other than "Memento" monsters: You can Sp...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2850 / 2350
Card TextIf you have 3 or more "Memento" monsters with different names in your GY, you can Spe...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you con...
Typenull / Continuous Trap
AttributeTRAP
Card TextEach player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must ...
Typenull / Field Spell
AttributeSPELL
Card TextIf your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDestroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different nam...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you co...
Typenull / Normal Trap
AttributeTRAP
Card TextApply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and i...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the ...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2400 / 2100
Card TextIf this card on the field is destroyed by battle or card effect: You can target 1 mon...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '