Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your han...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your han...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your han...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. ...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. ...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for y...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for y...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDeclare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as ...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 ...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 ...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '