Typenull / Continuous Spell
AttributeSPELL
Card TextYou can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly pic...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly pic...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextEach player gains 1000 LP, then you can apply the following effect. • Discard 1 card, and if you do, Special Summon 1 L...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextEach player gains 1000 LP, then you can apply the following effect. • Discard 1 card, and if you do, Special Summon 1 L...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextEach player gains 1000 LP, then you can apply the following effect. • Discard 1 card, and if you do, Special Summon 1 L...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT mons...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT mons...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT mons...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, a...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, a...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, a...
Typenull / Continuous Trap
AttributeTRAP
Card TextBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting th...
Typenull / Continuous Trap
AttributeTRAP
Card TextBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting th...
Typenull / Continuous Trap
AttributeTRAP
Card TextBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting th...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '