TypeDragon / Link / Effect Monster
AttributeLIGHT
Card Text2 Dragon monstersOnce per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tri...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the han...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the han...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the han...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this tu...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this tu...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this tu...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextChange all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as ma...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextChange all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as ma...
Typenull / Normal Spell
AttributeSPELL
Card TextSend the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand...
Typenull / Normal Spell
AttributeSPELL
Card TextSend the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand...
Typenull / Normal Spell
AttributeSPELL
Card TextSend the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '