Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" ca...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down)...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), th...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster dec...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextPay 2000 LP. then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control c...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those dest...
Typenull / Equip Spell
AttributeSPELL
Card TextSpecial Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equip...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextApply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence.• ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of...
Typenull / Normal Spell
AttributeSPELL
Card TextActivate 1 of these effects;• Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; dest...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains ATK equal to the number Tr...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all mons...
Typenull / Normal Trap
AttributeTRAP
Card TextDetach 1 material from a monster on either field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from you...
Typenull / Normal Trap
AttributeTRAP
Card Text(This card is always treated as a "Metalmorph" card.)If a monster(s) you control is destroyed by battle or an opponent's card...
Typenull / Normal Trap
AttributeTRAP
Card TextReveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" c...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (excep...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '