TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3400 / 2400
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" ...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 2300
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2600 / 1900
Card TextIf your opponent controls a monster, you can Normal Summon this card without Tributing...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank1
Card TextIncrease this card's Level by 4 during your opponent's turn only. You can only use each of the follo...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2400
Card TextIf you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal...
TypeDragon / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2600
Card TextCannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). Du...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1700 / 1400
Card TextIf this card is Normal or Special Summoned: You can activate this effect; this turn, L...
TypeWarrior / Tuner / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF500
Card TextIf you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai...
TypeBeast / Flip / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF200 / 200
Card TextIf this card is sent from the hand or Deck to the GY: You can Special Summon it ...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF0 / 1200
Card TextGains ATK equal to the total Link Rating of the Link Monsters in your GY x 400. During ...
TypeFairy / Effect Monster
AttributeWATER
Level / Rank2
Card TextGains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster ef...
TypeInsect / Effect Monster
AttributeLIGHT
Level / Rank2
Card TextIf you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You c...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '