Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your ...
Typenull / Normal Trap
AttributeTRAP
Card TextDeclare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "P...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then i...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a ...
Typenull / Continuous Spell
AttributeSPELL
Card TextFace-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the fo...
TypePsychic / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2400 / 1200
Card TextCannot be Tributed, or be destroyed by battle, while face-up on the field. You can ...
TypeFish / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF700 / 400
Card TextIf this card is sent to the GY to activate a monster effect: You can add this card to yo...
TypeDinosaur / Effect Monster
AttributeFIRE
Level / Rank9
ATK / DEF900 / 900
Card TextIf this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, ex...
TypeWarrior / Flip / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF600 / 1500
Card TextFLIP: If it is the Main Phase: Apply these effects in sequence.• This turn, "...
TypeFairy / Flip / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF100 / 100
Card TextFLIP: If it is the Main Phase: Apply these effects in sequence.• This turn, you ...
TypeAqua / Flip / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF400 / 500
Card TextFLIP: If it is the Main Phase: Apply these effects in sequence.• Your opponent ca...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '